
Game Tralier
Credits:
Zhuoyuan Li — Mocap Animator / 3D Modeler / Graphic Designer
Alison Chang – Art Director / Character & Environment Artist / Story Co-Writer
Yonghun Jung —VR Developer / Technical Artist / Story Writer
Omnia
OMNIA is a VR narrative experience set in a future where emotion has been erased for the sake of control. Players embody Alison—a child who still feels—as she journeys through a lifeless city to reintroduce forgotten human values: joy, empathy, and moral judgment.
Her mission is not to destroy the system, but to teach it.
Through stylized environments and emotionally driven tasks, OMNIA challenges players to consider: Can AI be taught to care—and do we truly understand the values we pass on?
Built in Unreal Engine 5, the game blends quiet moral tension with interactive storytelling, asking not what we control, but what we choose to preserve.
Role: Character Animator, Mocap specialist, Modeler, Brand Designer
Industry: VR Game
Responsibilities:
Character Modeling: Created stylized 3D character models using Blender.
Materials Editing: Adjusted materials and textures to enhance visual quality.
Animation Editing: Imported Mixamo mocap data and used MotionBuilder for retargeting, cleaning, and modifying animations to suit gameplay needs.
Motion Capture Refinement: Fine-tuned character motions to ensure immersive and responsive Character animations.
Visual Design: Designed the game logo and promotional posters, establishing a cohesive visual identity for the project.
Tools: Blender, Motion Builder, Unreal Engine 5


Omnia
Alison
ROV - 7
The Resistance
The Citizens
Game Assets
