My Role

  • Animator, Mocap specialist

  • 3D Modeler

  • Graphic Designer

  • Character Modeling: Created stylized 3D character models using Blender.

  • Materials Editing: Adjusted materials and textures to enhance visual quality.

  • Animation Editing: Imported Mixamo mocap data and used MotionBuilder for retargeting, cleaning, and modifying animations to suit gameplay needs.

  • Motion Capture Refinement: Fine-tuned character motions to ensure immersive and responsive Character animations.

  • Visual Design: Designed the game logo and promotional posters, establishing a cohesive visual identity for the project.

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Parsifal (Character Modeling)

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Humanoid Mecha Lotus (Character Design)