About Me

Zhuoyuan Li is a multidisciplinary designer and technical director working across graphic design, 3D, and real-time production. His work focuses on turning creative ideas into production-ready systems — from brand and IP development to motion capture and Unreal Engine pipelines.

Over the past years, Zhuoyuan has increasingly worked in lead-level roles, defining standards, coordinating designers, and ensuring that everything delivered to vendors, factories, or production teams is clear, usable, and reliable.Rather than only creating visuals, he builds workflows that allow teams to move fast without breaking.

Zhuoyuan is currently based in New York, working on projects that combine branding, immersive media, and physical production.

New York University:
MS in Integrated Design & Media Program

School of Visual Arts:
BFA in Graphic Design Program

Education

Panda Fest:
Design Lead
Sep 2025 - Present

Woman Wizard:
Motion Capture Technician & 3D Modeler
Jun 2024 - May 2025

New York University:
Production Assistant
Feb 2023 - May 2024

Quad Creative Studio Inc:
Graphic Designer → Design Lead
Sep 2019 - May 2022

Chermayeff & Geismar & Haviv:
Graphic Design trainee
Sep 2018 - Dec 2018

Experience

Rookie Game of the year
Aug 2025

Anime Expo – Bowers Museum
June 2024

Graphis Gold Award
November 2022

New Talent Annual 2021
November 2021

New Talent Annual 2020
November 2020

Chairs That Inspire Design Exhibition
April 2018

One of a Kind Luxury Design Exhibition
October 2017

Achievements

Featured Works

Pocket Board

Product Design, Graphis Gold Award Winner

Pocketboardd is a compact mechanical keyboard that blends functionality with design. As the designer, I established the overall visual direction, created the logo, and designed the custom letterforms on the keycaps. I was also closely involved in the structural design of the keyboard, ensuring a balance between tactile performance, portability and aesthetics. Pocketboard is more than just a keyboard—it’s a thoughtfully crafted everyday tool.

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Omnia

Immersive Media, Rookie Game of the year Winner

OMNIA is a VR narrative experience set in a future where emotion has been erased for the sake of control.
Players embody Alison—a child who still feels—as she journeys through a lifeless city to reintroduce forgotten human values: joy, empathy, and moral judgment.

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Ultra Lotus

Motion Capture Short Film made in UE5, Showed in Bowers Museum

This animated short film was created using a custom virtual production pipeline integrated with motion capture that I developed to streamline the entire process—from modeling to final compositing.

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