PANDA FEST

Building a Scalable Festival Brand System

Brand direction, social campaign systems, merchandise development, and AI-assisted product visualization for a growing U.S. festival series.

ROLE — Design Lead

TIMELINE — Sep 2025–Present

TEAM — Six-person multidisciplinary design team

SCALE — 20+ U.S. festivals in 2026

01 / OVERVIEW

A Festival Brand Built to Scale Across Cities

Panda Fest is a traveling U.S. festival series combining food, performances, vendors, and character-driven merchandise. The design challenge was to keep each event locally adaptable while maintaining a recognizable brand system across cities.

SCOPE

Brand refinement / Social campaign system / Merchandise development / Production handoff

02 / BRAND SYSTEM

Refining the Identity for Consistent Use

The original logo was commissioned externally. I corrected structural and application issues, refined the identity, updated the color system, and independently created the complete brand guide.

PLACEHOLDERS TO ADD

Logo before / after

Logo variants and clear space

Color palette

Body, title, and display typography

CREDIT

Original logo concept — External designer

Identity refinement and brand guide — Lejoy Li

03 / FESTIVAL CAMPAIGN SYSTEM

A Repeatable System for City-Specific Events

Each event required a consistent set of information-rich assets while dates, venues, vendors, schedules, and local content changed from city to city. I directed the social design workflow and final review across up to 15 recurring asset categories per event.

PLACEHOLDERS TO ADD

Event key visual

Vendor list

Performance schedule

Visitor information graphics

SCALE

20+ U.S. festivals scheduled in 2026

04 / MERCHANDISE DEVELOPMENT

Turning the Panda IP into Physical Products

I led design direction and production review across a growing merchandise line, translating character artwork into manufacturable products and maintaining visual consistency from concept through vendor handoff.

PLACEHOLDERS TO ADD

Plush development

Metal pins

Packaging

Selected produced merchandise

SCALE

12+ merchandise SKUs

05 / AI-ASSISTED PLUSH WORKFLOW

Using AI as a Controlled Visualization Step

To evaluate plush concepts before sampling, I build a gray model in Blender, create a viewport render, use reference-guided generation in Gemini to explore material appearance, and correct inaccurate details in Photoshop. The 3D blockout keeps proportion and construction decisions under designer control.

WORKFLOW

Blender blockout → Viewport render → Reference-guided Gemini generation → Photoshop correction → Production visualization

PLACEHOLDER TO ADD

One plush shown consistently across every stage

06 / ROLE & COLLABORATION

Leading Within a Multidisciplinary Team

I lead brand, social, and merchandise workflows within a six-person design team. My responsibilities include creative direction, task allocation, final approvals, upstream asset coordination, downstream production handoff, plush development, and production quality review.

I collaborate with illustrators, product and packaging designers, and spatial designers. Site planning and event-map ownership sit outside my direct management scope.

PLACEHOLDERS TO ADD

Team structure

Selected collaborator credits

Clear ownership by deliverable

07 / OUTCOMES & CREDITS

A System Designed for National Scale

2026 schedule — 20+ U.S. festivals

Typical attendance — 30,000–50,000

Typical vendor count — Approximately 100

Merchandise program — 12+ SKUs

PLACEHOLDERS TO ADD

Event photography

Merchandise in use

Final collaborator credits